We Become What We Behold
We Become What We Behold is halfway between a video game and a social experience simulation. The goal of the game will be to take pictures of normal people in a square and to publish information on social networks. This will be followed by chain reactions that will change the behavior of people, for good or for bad. We become what we see, or how the instantaneous information transmission can have an immediate impact on the behavior of a population. The developer Nicky Case offers an uncompromising critique of the current society and how we consume information. Reserved to an informed public!